Karx Vaff
Karx Vaff belongs to a special race of highly developed scouts called Akamars.
They originate from the planet Raanx Ti that is located in the dark Kool’do belt.
The landscape there is of a more complex nature and it is not unusual for parts of it to shoot up in the air in long, grandiose arcs of rock.
To an outsider, the surroundings of Raanx Ti look more like a chaotic collection of land masses that spread up into the sky in all directions.
Most of their civilization is concentrated in these stone arches, or Vaa’xxen Plateaus, as the Akamars themselves call them.
This special terrain resulted in the Akamars quickly learning to live on the high land masses.
They also lived on the ground and the extreme differences in altitude between the landscapes meant that they developed a very advanced semse of smell, the equivalent of which cannot be found in any other race in the galaxy.
Because of this, the Akamars have based their entire religion around their evolved organ and they all worship the goddess, Aks-V’togh, whom they call the patroness of smell.
The Akamars themselves are creatures known for their white fur, often decorated with beautiful patterns. They have blue eyes and look like a cross between a cat and a muscular cougar.
They have pointed ears, fangs and sharp claws on both hands and feet and they walk on two legs.
However, it is the developed sense of smell that the Akamars are most famous for.
When they use this sense, they enter a special state that they call Voll-Xsor.
In this mode, they can sense odor differences on an atomic level and there is nothing that can escape them.
During their long history, the Akamars were dissatisfied with the complicated life that the plateaus offered and many of them emigrated to other worlds, one of which was the planet Vaath.
They quickly acclimated there and in the capital city of Drax they laid the foundation for their highly regarded scouting institute. This institute is widely known and their services are highly sought after in the galaxy.
Due to their free lifestyle, the Akamars have a hard time with authority and they serve the king of Drax with a somewhat reluctant air.
Karx Vaff is one of the most seasoned scouts at the institute and his son, Puu-Karx, who had just graduated from the academy, was very eager to follow in his father’s footsteps.
Extremely proud to be working alongside his son, they were tasked with tracking down and capturing the notorious killer, Korm R’boss.
Without much difficulty they managed to find the fallen Vaath warrior but before Karx could do anything Korm did the worst thing imaginable and killed Puu-Karx right before his eyes.
After this tragic event, everything fell apart for Karx and his zest for life disappeared.
He quickly became addicted to Teljj blades and Rorrka gas and lived his broken life in various swamp bars in the city. He even tried to take his own life but failed.
160 Earth years later he pulled himself together and managed to regain parts of his old life again.
He started working for the scout institute again and not long after that he was summoned to an audience with the king of Drax.
It would appear that the king wanted Karx to assemble a group of scouts to seek out and capture his disgraced son, Korm R’boss, once and for all.
Karx’s heart immediately began to beat faster because he finally had a chance to set everything right. Finally, after all these years, he would have the opportunity to exact his bloody revenge on his son’s killer.